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Old Oct 24, 2006, 07:01 PM // 19:01   #1
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Default Arcane Thievery/Arcane Larceny

With the coming of "Signet of Illusions" in Nightfall, I started a new character that focuses attacks with Arcane Thievery and Arcane Larceny, coupled with Arcane Echo. However, when I cast the following: Arcane Echo, Arcane Larceny, Arcane Larceny (copied), I "disabled" the same spell twice.

My thinking is that if the spell is disabled, then that spell is excluded from the next randomly disabled spell. Thoughts?
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Old Oct 24, 2006, 07:31 PM // 19:31   #2
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That would be the way I would think it would work, perhaps this is just a bug that will be corrected in a future update...
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Old Oct 24, 2006, 09:54 PM // 21:54   #3
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I've also tried that, it's very annoying to steal three copies of healing breeze.

Note that Echo also works, so you can actually steal four skills
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Old Oct 25, 2006, 01:45 AM // 01:45   #4
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Not Signed, it's a balance issue. Being able to arbitrarily lock out half an opponents skill bar for a long duration would be ridiculously powerufl. As it is now you can annoy them, but the more you try to take the harder it gets.
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Old Oct 25, 2006, 02:16 AM // 02:16   #5
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Personally, what I'd like to see is an interrupt that acts like Thievery/Larceny, which would allow you to take the one you want by waiting for your hapless opponent to try casting it...

And I'd have to say, the time I did it I did enjoy blasting the hydras with their own fireballs (yes, I was a Me/E with points in fire. Picking up two copies of Fireball was a good thing! )
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Old Oct 25, 2006, 02:44 AM // 02:44   #6
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After doing some testing in some Guild Hall Duels, I have noticed that if one does not immediately cast the echoed or equivalent Arcane Thievery that a new spell is stolen and disabled. Disabled spells do appear to be removed from the random selection of Arcane Thievery/Larcaney. There appears to be some timing issue.

For those of you with concerns about this combination being too powerful, if it truly is a timing issue, then I am just pointing out a problem in how it should be properly implemented.
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Old Oct 25, 2006, 06:03 AM // 06:03   #7
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Quote:
Originally Posted by nrvllrgrs
After doing some testing in some Guild Hall Duels, I have noticed that if one does not immediately cast the echoed or equivalent Arcane Thievery that a new spell is stolen and disabled. Disabled spells do appear to be removed from the random selection of Arcane Thievery/Larcaney. There appears to be some timing issue.
This is untrue, otherwise the spell would fail to activate if you use it twice on a person who originally had one spell.
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