Oct 24, 2006, 07:01 PM // 19:01
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#1
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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Arcane Thievery/Arcane Larceny
With the coming of "Signet of Illusions" in Nightfall, I started a new character that focuses attacks with Arcane Thievery and Arcane Larceny, coupled with Arcane Echo. However, when I cast the following: Arcane Echo, Arcane Larceny, Arcane Larceny (copied), I "disabled" the same spell twice.
My thinking is that if the spell is disabled, then that spell is excluded from the next randomly disabled spell. Thoughts?
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Oct 24, 2006, 07:31 PM // 19:31
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#2
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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That would be the way I would think it would work, perhaps this is just a bug that will be corrected in a future update...
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Oct 24, 2006, 09:54 PM // 21:54
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#3
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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I've also tried that, it's very annoying to steal three copies of healing breeze.
Note that Echo also works, so you can actually steal four skills
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Oct 25, 2006, 01:45 AM // 01:45
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#4
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Not Signed, it's a balance issue. Being able to arbitrarily lock out half an opponents skill bar for a long duration would be ridiculously powerufl. As it is now you can annoy them, but the more you try to take the harder it gets.
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Oct 25, 2006, 02:16 AM // 02:16
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#5
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Personally, what I'd like to see is an interrupt that acts like Thievery/Larceny, which would allow you to take the one you want by waiting for your hapless opponent to try casting it...
And I'd have to say, the time I did it I did enjoy blasting the hydras with their own fireballs (yes, I was a Me/E with points in fire. Picking up two copies of Fireball was a good thing! )
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Oct 25, 2006, 02:44 AM // 02:44
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#6
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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After doing some testing in some Guild Hall Duels, I have noticed that if one does not immediately cast the echoed or equivalent Arcane Thievery that a new spell is stolen and disabled. Disabled spells do appear to be removed from the random selection of Arcane Thievery/Larcaney. There appears to be some timing issue.
For those of you with concerns about this combination being too powerful, if it truly is a timing issue, then I am just pointing out a problem in how it should be properly implemented.
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Oct 25, 2006, 06:03 AM // 06:03
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#7
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by nrvllrgrs
After doing some testing in some Guild Hall Duels, I have noticed that if one does not immediately cast the echoed or equivalent Arcane Thievery that a new spell is stolen and disabled. Disabled spells do appear to be removed from the random selection of Arcane Thievery/Larcaney. There appears to be some timing issue.
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This is untrue, otherwise the spell would fail to activate if you use it twice on a person who originally had one spell.
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